Syd
Mead, an industrial designer, was the'visual futurist' for Blade
Runner, and was responsible for the sociological assumption behind
the production design - under Ridley Scott's supervision. The story for
the film is based on the idea that over-population has forced
millions of people to migrate to "off-world" colonies, and that
genetically engineered replicants are used as labourers in
"off-world" military, industrial or mining operations. The result is
that the urban environment on Earth isa strange mixture of new
technology and old elements adapted to the new conditions, as
as production designer Larry Paull explaines “Thelook of the film
is complex, yet at the sametime it is basically an example of
old architectural styles co-existing with the new ones”. “Another
concept was” he continues “that a lot of the environmental necessities
of this city - plumbing, air conditioning and so on - are starting
to malfunction. So how are these breakdowns handled? By
‘retrofitting’ (Cinefantastique, p. 32). Retrofitting
mainly consists of “organised clutter” (Ibid). When something breaks
down and neither the time nor
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the
money is available to fix the inner systems it would be easier to
service them from the outside, to retrofit. It was Ridley's
original vision to give the buildings an accumulative accretion -
retrofitted - look.
The extent to which the economy no longer benefits the consumer is noticeable in the streets of the city conceived for the film. Downtown L.A. circa 2019 is a wet, dirty, crowded place. Syd Mead, who was originally hired to design vehicles for the film, began doing sketches of the streets as settings for these vehicles, and gradually became involved in visualising a great deal of the environment for the action in Blade Runner. In subsequent meetings with Ridley Scottand Larry Paull (art director), they created a sociological idea; that the city had risen up from one, two and three story structures in the older sections of the city. The first, or street level, had become very congested, like
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