Production, Design, and Photography
        The special photographic effects for Blade Runner were executed by Entertainment Effects Group (E.E.G.), which was and still is a partnership between Douglas Trumbull and Richard Yuricich. Trumbull has personally supervised the special effects for many science fiction films: Silent Running (1971) - which he also directed, Star Trek : The Motion Picture (1979)- Robert Wise, Steven Spielberg's CloseEncounters of the Third Kind (1977), and the conscious dazzling effects of Stanley Kubrick's 2001 : A Space Odyssey (1968). They had a crew of over 50 technicians involved on miniature work, matte paintings, optical compositing andsome front projection. The miniature photography extended over a period of about ten months, starting more or less currently with the live action photography. There was over 90 special effects shots made for Blade Runner.

         Costume in Blade Runner both encases and exposes the body. For example, when we first encounter Pris in the rain, she is wearing a dog collar around her neck - made of what appears tobe metal - and has rain soaked hair. Suspenders

hold up a pair of decaying (they have holes in them which expose her legs) stockings, and the rest of her clothing seems to barely fit her. She is the classic ‘waif-whore’ image. It is not clear from the film whether or not this image is merely a disguise to lure J.F.Sebastian into the replicants’ trap, or if this is really the state that Pris is in after spending some time on a strange planet. She anticipates the imminent salvation that J.F.Sebastian will offer and prepares for this by burying herself underneath a mound of rubbish which has collected on the street. This act of burying herself creates a second set of clothing out of the rubbish. Smudged mascara makes dark rings around her eyes. This image is revisited the following morning when Pris, replete in full body-suit, applies a black spray paint to her eyes (which may or may not be intended as make-up). This racoon-mask she has applied to herself, together with the surroundings that shenow finds herself in, parallels the unreality which is taking place on the screen; the mannequins scattered about the place, the created “friends” that J.F. has and the
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