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After more than a year of intensive labor, the visual effects craftsmen at Entertainment
Effects Group have produced the definitive urban future for Blade Runner -
Ridley
Scott's
stylish homage to film noir. A polluted overpopulated megalopolis,
the Blade Runner city
was created largely with miniatures and matte paintings
- and effects supervisors Douglas Trumbull, Richard Yuricich and David Dryer detail the arduous process by which it was generated and captured on film. On a broader scale, director Ridley Scott and design
consultant Syd
Mead discuss the evolution of the project and
the philosophy behind its distinctive ambience. Adding further dimension are director
of miniature photography
Dave Stewart and camerman
Don Baker, matte painters
Matthew Yuricich and Rocco
Gioffre, designer Tom Cranham, model shop supervisors Mark
Stetson and Wayne Smith and modelmaker Bill
George, animation supervisor John
Wash
and camerman Glenn
Campbell. Compsy tech director Richard
Hollander, optical supervisor Robert Hall, matte cameraman Robert Baily, still photographer Virgil Mirano, lab liaison Jack Hinkle
and effects auditor Diana Gold. Together, they present one
of the most thorough accounts ever of a major special effects project - covering the design,
con-struction and photography of the massive Tyrell pyramids, the vast Hades
wasteland, the extended cityscapes and thewondrous flying vehicles. Article by Don Shay